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Daemons[]
Daemons are special security systems used by the Corporations to further enhance the protection of their Mainframe Devices.
Daemons can have a veriaty of effects when installed, such as disabling Incognita for a limited time, reducing the AP of Agents, recapturing mainframe devices, or creating more Daemons. They spawn randomly, and can occupy any mainframe devices that exist in the map, but the quantity of them depends on the security level of the mission.
Only 1 daemon can occupy a particular mainframe device. If there are no free mainframe devices, new daemons cannot spawn.
Daemons are initially hidden (meaning you won't know what kind of debuff the Daemon will bring from the first glance), but they can be revealed with the following methods:
- Hacking a Daemon Database to reveal all currently hidden daemons,
- Using the Daemon Sniffer program,
- Using the Scan Chip item,
- Using Decker's Neural Networking augment, which essentially functions as a Scan Chip with no cooldown.
These are Incognita programs that may affect Daemons:
- Hunter, which kills a single Daemon (this will also kill Plastech Modded MK1 guards that were knocked out).
- Daemon Sniffer, which reveals hidden Daemons.
- Taurus, which moves a single Daemon to another mainframe device (if there are any unoccupied devices).
Icon | Name | Effect | Turns | Description |
---|---|---|---|---|
Authority | Safes are alarmed. | 4-5 | Safes are secured and will trigger a nearby guard to investigate when opened. Will also advance alarm by 1. | |
Blowfish | Advances Alarm Tracker. | - | Advances Alarm Tracker by 1, 2, or 3 turns. | |
Castle | Boosts firewalls. | - | Adds 3 firewalls to a random uncaptured device.
| |
Chiton | Boosts guard armour. | 3-4 |
| |
Echo | Reboots a captured device | - | 1-3 devices are recaptured by the corporation.
| |
Countermeasures | Agent locations discovered. | 3 |
Spawns a guard. One guard is sent to investigate the location of an agent each turn. This can only be activated at Alarm Level 3 on Day 5 or further, and during the final mission. | |
Felix | Temporarily triples the firewalls on safes. | 4-5 | Triples firewalls on safes but also gives them 10% more money. Firewalls will revert after daemon duration ends. | |
Failsafe | Reboots 2 objects each turn. | 3 |
Reboots 2 objects each turn. This can only be activated during the final mission. | |
Fractal | Spawns additional Daemons. | - | Creates two new DAEMON programs on random objects. | |
Jolt | Guards recover KO damage | - | Guards recover 1 KO damage.
| |
Labyrinth | Reduces Agents AP. | 3-5 | Reduces all agent AP by 2.
Note: Agents released from a detention cell after Labyrinth has been activated will not be affected by it. | |
Mask | Daemons are hidden while Mask is active. | 3-5 | Daemons are hidden. | |
Modulate | Inceases PWR cost. | 3-5 | Programs cost +2 PWR to use. | |
Paradox | Disables hacking ability | 2-3 |
Temporarily stops INCOGNITA from hacking. | |
Portcullis | Weakens firewall breakers. | 3-5 |
-2 firewalls broken per program use. Minimum of 1. | |
Rubiks | Raises Firewalls. | - | Raises Firewalls by 1 on all uncaptured devices. | |
Siphon | Drains PWR. | - | Drains 2-5 PWR. | |
Validate | Spawns Guard. | - | Brings an additional guard onto the level. | |
Watchdog | Boosts KO resistance. | 3-5 | All guards get +1 KO resistance. Resists against KO damage to a minimum of 1. After day 3, an unreversable instance of Watchdog will be spawned at Alarm Level 4 with unlimited duration. |
Algorithms[]
Whenever a daemon is installed, there is a 10% chance that a daemon reversal will occur, replacing the daemon with a random algorithm.
- If Brimstone is in Incognita's program list, the daemon reversal chance is increased by 10%.
- If Ritual is in Incognita program list, the daemon reversal chance is increased by 5%.
Central will make a comment any time a daemon is reversed, remarking the fortunate turn of events or sarcastically remarking on the quality of corporate daemon engineering.
Aces is not spawned by daemon reversal, and is instead spawned via the Aces program.
Icon | Name | Turns | Effect | Description |
---|---|---|---|---|
Aces | 1 | Tagged guards' armour lowered by algorithm. | Armour Debuff.
| |
Attune | 2-3 | Program PWR cost decreased by algorithm. | Decrease program cost.
| |
Fortune | - | 200 credits earned by algorithm. | Gain Credits.
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Order | 2-3 | Agent's AP increased by algorithm. | Increases agents' AP.
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v2.0 Daemons[]
v2.0 daemons (aka Archdaemons) are stronger versions of some of the above daemons. Exactly one such daemon will randomly be installed at the start of every mission from Day 5 onward in Endless Mode, before the agency's turn begins.
These daemons cannot be reversed.
Icon | Name | Effect | Description |
---|---|---|---|
Blowfish v2.0 | Alarm Level increase. | Increases alarm by 10, effectively instantly bringing you to Alarm Level 2. | |
Castle v2.0 | Boosts firewalls. | Adds 3 firewalls to 10 random devices.
| |
Fractal v2.0 | More daemons. | Creates daemons on all objects. | |
Modulate v2.0 | Increases PWR Cost. | Programs cost +2 power to use. Duration: 20. | |
Portcullis v2.0 | Weakens firewall breakers. | -2 firewalls broken per program use. Minimum of 1. | |
Pulse v2.0 | Increases Item CD. | +3 to all item cooldowns. Duration: 20 |
Trivia[]
- Daemon is the latin word for the aincent Greek "Daimon", a form of minor diety, guiding spirit, or force of nature found in classical mythology.
- In computing, a Daemon is a term for background computer processes that are not under the direct control of the user.