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Invisible, Inc. is a procedural turn-based stealth game where you control an elite group of spies, infiltrating into corporate locations for information and financial gain. The game features procedurally generated levels, permadeath, and is a stealth game through and through. Klei Entertainment has spent almost 2 years working hard and iterating with these fundamental principles. For more information check it out on Steam and you can contact Klei on the official forums, Facebook and Twitter. For an active community discussing the game, its mods and playthroughs, join the Invisible Inc Discord Server.
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
Deep customization of builds:
Each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
Randomly generated world:
Locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
Choose your own game mode:
With 5 different game modes and extensive custom generation options, each player can play the way they prefer.
Fully animated cutscenes and voice over:
With hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.
It's 2074, and corporations rule the world with brutal efficiency. They hit you hard, and now you're on the run.
You need to strike back, but you'll never win by force. Keep your agents alive with stealth and cunning. Raid the corps' facilities for tools and support, and prepare your team for the final showdown.
The odds are stacked against you. You will fail. Repeatedly. But each time you will learn more about your adversaries, and every restart generates a new world of dangers and opportunities.
You have a tough job ahead of you, Operator. Don't let us down.
The Agency (Invisible, Incorporated) has been attacked by an enemy force or, possibly, a collaboration of enemy forces. Headquarters has been compromised, the agency's assets have been frozen, and most of the Agency's active Agents had been either captured or killed. Central herself barely managed to get out alive.
To make matters worse, Incognita, a super AI capable of hacking any system without being physically connected to it, has been heavily damaged and lost most of her programs. Her personality matrix is currently wired into a plane, but it won't be able to sustain her for long. Incognita has calculated that she has a maximum of 72 hours before she collapses. A new host mainframe must be found before this happens.
The corporations suspected to be behind the attack are FTM, Plastek, K&O, and the Sankaku Corporation. These four corporations control most of the world, and have countless subsidiaries and affiliates.
The remaining agents of Invisible, Inc. must infiltrate as many targets of opportunity as possible to gather assets and intel in preperation for the looming final confrontation...